Bejeweled Twist

Bejeweled Twist
Developer(s)PopCap Games
Griptonite Games (co-developer for DS)
Publisher(s)PopCap Games
Designer(s)Jason Kapalka
Brian Fiete[1]
Composer(s)Peter Hajba, Philippe Charron
SeriesBejeweled
EnginePopCap Games Framework
Platform(s)Windows, Java ME, Mobile, Zeebo, Flash, Nintendo DS, Nintendo DSi (DSiWare), Symbian^3
ReleaseOctober 27, 2008 (Windows)[2]
November 30, 2009 (browser)
May 7, 2009 (mobile)[3]
December 14, 2009 (DSiWare)[4]
January 19, 2010 (Nintendo DS)[5]
Genre(s)Puzzle
Mode(s)Single-player

Bejeweled Twist is a puzzle game of the Bejeweled series created and published by PopCap Games, released on October 27, 2008.

Gameplay[edit]

Instead of swapping two gems, the player rotates a set of four gems clockwise. Not every move has to form a line of three, but each time a line is formed during a move, a tick will add up to the multiplier bar where every time the bar is filled, the multiplier increases by 1, which multiplies the points earned by matching gems. The multiplier tick bar will be emptied if a move is made which does not line up three or more gems. If the same is done when the bar is empty, the multiplier decreases by 1. The Multiplier maxes out at X10. In all modes but Challenge, there is also a bonus optional mini-challenge that the player can complete by matching the displayed gems in order. Completing the mini-challenge will award the play extra ticks, and will clear one bad gem from the screen (or when there aren't any, more ticks are awarded.) There are several different modes of gameplay available.

Bejeweled Twist is a tile match 3 game developed and published by PopCap Games. It is the third title and first spin-off game in the Bejeweled series. The game was initially released on October 27, 2008 for PC, and was released on other platforms afterwards. Bejeweled Twist, unlike other games in the series, is played by rotating four gems clockwise instead of swapping two adjacent gems. Bejeweled Twist has four game modes for you to choose from. Each mode offers a different way to play. Classic mode: The basic way to play Bejeweled Twist and consists of a board containing regular gems, bomb gems, doom gems and locked gems. Bejeweled Twist is a strategy video game developed and published by PopCap Games, Inc. It was released on 18 Nov, 2008 for PC.Bejeweled as a series is mostly about updating the graphics- Bejeweled, Bejeweled 2 and Bejeweled 3 are more or less the same Match3 game with tiny tweaks and prettier gems.

Classic[edit]

The player attempts to match gems together, and the resulting matches contribute to a level up bar at the left of the screen. When the bar is filled, the player is warped onward to the next level. The game ends when an active Bomb Gem or Doom Gem counts down to zero and the disarm spinner lands on a skull, at which point the game board and the spaceship are destroyed, and the game ends. This is the only mode available in the DSiware version of the game apart from the DS-exclusive Battle Mode.

Zen[edit]

Zen Mode is similar to Classic Mode, but do not include Bomb, locked, or Doom gems, therefore it continues endlessly and the player can never lose. This mode does still have Coal for extra bonuses. This mode is intended for beginners and for those who want a more relaxed pace of gameplay.

Twist

Challenge[edit]

Challenge is unlocked when the player gets to Rank 3 (Rotator).

Challenge Mode is made up of several different challenges. On each planet, the player is given a specific challenge to complete. In the PC and Mac versions, all the planets at the start (except Detonator) are locked. When at least the first challenge on a planet is completed, the next planet is unlocked. Every time a challenge is completed, the player is given stars. Each planet has seven challenges that increase in difficulty. After completing the seventh challenge, the planet's challenge turns into an Eclipse Mode, where the player is given the task to make the highest objective possible in 3 minutes (except for Stratamax and Survivor). There are 13 planets to clear.

Blitz[edit]

Blitz is unlocked when Level 10 in Classic Mode is completed for the first time. This mode is unlocked at the beginning in the Steam version.

Blitz is the new name for the original Bejeweled game's timed mode. The gameplay is the same as in Classic Mode, but with a time limit of five minutes to amass as many points as possible. In the web version, the time limit is three minutes. The game ends when a Bomb Gem counts down to zero, or when time runs out. As the game progresses, the announcer will alert the player how much time remains, starting at one-minute intervals, then thirty seconds, and finally at ten seconds, where a countdown can be heard.

Battle[edit]

Battle Mode is exclusive to the Nintendo DS and DSiWare versions of the game. It is identical to Classic Mode, but with differences from said mode. It lets the player battle against another player. The player sends bombs to the other player's board by making 6 consecutive matches. The player attempts to fill up a 'tug-of-war' tube to win the match. The player who fills the battle tube first wins. The player levels up their spaceship after winning matches.

Soundtrack[edit]

Bejeweled Twist

The soundtrack to the game is composed by Finnish musician Peter Hajba, known by his demoscene nickname Skaven, and Phillipe Charon.[6] The voice in the main menu and during gameplay is performed by Ken Tamplin.[6]

References[edit]

  1. ^Bejeweled Twist: CreditsArchived May 28, 2010, at the Wayback Machine
  2. ^'PopCap Unleashes Bejeweled Twist On Unsuspecting Public'. PopCap Games. October 27, 2008. Archived from the original on July 14, 2011. Retrieved December 14, 2009.
  3. ^'PopCap Games Launches Mobile Version of Bejeweled Twist'. PopCap Games. May 7, 2009. Archived from the original on June 26, 2010. Retrieved December 14, 2009.
  4. ^'PopCap Launches Bejeweled Twist for NintendoDSiWare'. PopCap Games. December 14, 2009. Archived from the original on December 22, 2009. Retrieved December 14, 2009.
  5. ^'PopCap Expands Bookworm and Bejeweled Twist Franchises With All-New Adaptations for Nintendo DSiWare and Nintendo DS'. PopCap Games. September 21, 2009. Archived from the original on June 26, 2010. Retrieved December 14, 2009.
  6. ^ ab'Bejeweled Twist Readme'. Archived from the original on August 13, 2009.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bejeweled_Twist&oldid=1029901329'
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Bejeweled Twist

Developer: PopCap Games
Publisher: PopCap Games
Platform: Windows
Released in US: October 27, 2008

This game has unused objects.
This game has unused graphics.
This game has unused music.
This game has unused sounds.
This game has unused text.
This game has debugging material.
This game has revisional differences.

This game has a prerelease article
This game has a notes page

A 'Twist' on an old series that also introduced dancing fruit.

  • 4Unused Special Gems
  • 6Unused Sounds
  • 9Unused Challenge Mode Objectives
  • 10Unused Text
    • 10.2donedescription

Sub-Pages

Prerelease Info
Notes


Unused Graphics


Named planet_inferno.png, this graphic is likely an earlier version of the Firestorm planet's graphic and name.


Chain Reaction's old name might have been Chain Gang, as evident in this unused graphic.

Oddities

Being an obscured sprite of the game, this texture isn't noticed by many. It tends to appear on a UFO sprite upon beating Level 10 of Classic Mode, although it's rather difficult to be seen.

Unused Special Gems

Ice Gem

When matched, an Ice Gem will 'freeze' the board, tinting the background blue, pausing the music, and preventing bombs from ticking down for three turns. It will not stop the timer in timer-based modes, however. Unlike all other special gems (even the Skull Gem below), this gem does not have special hover-over text.

This gem can be created in Challenge mode by editing the game's save file (users/{Player's Name}/profile.dat) and configuration file (properties/config.xml). Using a hex editor, open profile.dat and change offset 0x6A from 18 to 58. Then, using a text editor, open config.xml, locate the IceGemsAllowed setting, and change it to true:

An Ice Gem can then be created by forming an X shape with a single color of gems. This would have been accompanied by the following tutorial text, though the code to display it seems to have been removed:

'You've created an ICE GEM by making an 'X' with 5 gems. Match it for Time Freeze!'

Ice Gems can only be created in Challenge mode. Even if you edit the configuration files of other modes to enable Ice Gem, the game doesn't recognize X shape matches. This is also the only gem that gives a lavender-colored tutorial text, which is not possible anymore since this gem was scrapped.

Skull Gem

The Skull Gem lacks any graphics whatsoever, simply appearing as a blank space on the grid. When you take a turn, it'll start eating the gems below it. When it reaches the bottom, the game will crash (presumably due to a lack of a game over animation for it). It will properly display some special text when hovered over, however:

SKULL GEM
Careful! Skull gems eat downwards. When they reach the bottom, you lose!

Interestingly, leftover tutorial text exists for this gem too:

'What's this? This SKULL is chomping thru your gems! Destroy it before it hits the bottom!'

Also unusually, Classic mode contains settings that would spawn these gems at level 25 or higher, but they are ignored by the game. The game will freeze if the setting is changed.

Angel Gem

Bejeweled Twist

The Angel Gem would've removed all bombs from the field when matched.

Although it can be placed on the grid, the game would crash as soon as the cursor is moved in-game. The text when hovered over if it wasn't for the crash, however:

ANGEL GEM
Angel Gems are the rarest of all. They are formed by making 4 gems in a 'plus' shape. When detonated they clear all bad gems from the screen.
Bejeweled twist

In the final game, the Challenges ended up taking up this behavior; completing one destroys all Bomb and Doom Gems on the field, as this (supposedly) would have done.

Unused Music Sequences

Sequence 44 in Skaven's section of the music (BejeweledTwist24.mo3) is only placed at the very end of the file, never reached under any circumstances. It sounds like it would've fit in with the Untimed Challenge theme.

Similarly, sequence 45 is located right after 44, and is the last sequence in the file.

This music is named 'TROPHYROOM' in music.xml and has offset 100 with tempo 112. 'Trophy Room' was a achievement screen of PopCap's previous game 'Chuzzle'. Although later Bejeweled games do implement an achievement system as Badges, the badge list screen of those games simply use the Main Menu song.

This fanfare is named 'HIGHSCORE' in properties/music.xml, with offset 103 and tempo 141. In the final version, there is only 'A new highscore' voice if you get a highscore.

This music is named 'WHEELINTRO' in music.xml and has offset 104 with tempo 126. While the 'wheel' does show up in Bomb Disarm screen, this music is too bright for that scene and probably intended for some kind of bonus stage.

This music is named 'WHEELSCORE' in music.xml and has offset 107 with tempo 144. This was also probably intended for some kind of bonus stage, likely when the player is 'spinning' a roulette-like thing.

This music is named 'BONUSROUND' in music.xml and has offset 108 with tempo 126. This was probably intended for the main theme of bonus stage. Either that, or some sort of 'sugar crush'.

Unused Sounds

A number of sound effects not used in Bejeweled Twist are also present in the game.

chainx1.ogg

The original pitch for this sound is unheard in the game. It is sped up by a few semitones.

eclipseintro1.ogg

This was possibly meant to be played for unlocking a challenge's Eclipse puzzle. In the final game, nothing in particular plays when the 7th challenge of a planet is beaten.

supergem_create.ogg

Judging from the name, it is likely that this was initially played when a Supernova gem is formed.

tutorial_snap.ogg

Nowhere in the tutorial level plays this sound effect.

whirlpool1.ogg

Perhaps initially played when you complete a level?

Snackers the Cat

Typing 'snackers' while any piece of Coal is on the grid will change all of the Coal into Snackers, Popcap co-founder and Bejeweled creator Jason Kapalka's cat. In order for this to happen, the Gem Rotator must be off the board and there must be at least one Coal on the board. This changes the hover-over text as well:

SNACKERS
This adorable cat can't be matched, but if you startle it with Flame or Lightning, you'll get an awesome bonus!

Additionally, Snackers will purr if you hover over her long enough.

(Source: Popcap Blog)

Unused Configuration Files

To do:
Describe config_action.xml

In properties directory there are some unused XML files. config_locksmith.xml contains the settings that make Lock Gems appear frequently.While the final game doesn't have a Challenge named 'Locksmith', it is possible that the game once had missions that involve Lock Gems.

The following is an example challenge that makes use of config_locksmith.xml:

Bejeweled

There is also an unused gamemode that uses config_casual which can be accessed when modifying any 'savegame_*' files by changing the gamemode byte value (offset 0x04) to zero.Casual gamemode seems to be an easier version of Classic Mode with larger minimum bomb values and Doom gems are not included. One more curious effect when playing on casual mode is that you can't hear any music. Bejeweled Twist will make a new savegame_casual when quitting from the modified saved game playthrough.

Unused Challenge Mode Objectives

There are several objectives and options for Challenge mode that are not used in the final game.

  • Matches represents the number of Gem sets created. Both your own matches and cascades count towards this goal. L or T shaped clear will count as 2 matches.
  • MaxCascade represents the maximum number of cascades created in the current game. This is most likely replaced by Cascade objective with Onemove option, as MaxCascade doesn't display your ongoing cascade progress in realtime.
  • LockGems represents the number of Lock Gems destroyed, which might have been used with config_locksmith.xml.
  • ShardsLost stays at 0 as 'Shards' system no longer exists in the final game.
  • BiggestMatchColor seems to represent what colored gem is destroyed in one move. Its value ranges from 0 to 6.
  • SkullGems most likely represents the number of Skull Gems destroyed, but since this gem is scrapped its score stays at 0.
  • Level is always 2 due to Challenge mode's lack of level system. The reason it is always 2 is probably because the most special gems are not allowed to appear on level 1 or lower.
  • DevilGems represents the number of Doom Gems destroyed.
  • AngelGems most likely represents the number of Angel Gems destroyed, but since this gem is scrapped its score stays at 0.
  • CountdownGems represents the number of Bomb Gems destroyed.
  • FruitGems most likely represents the number of Fruit Gems destroyed, but since this gem doesn't appear in challenges its score stays at 0.
  • Icegems represents the number of Ice Gems destroyed. If the player edits the save and config files to unlock Ice Gem creation ability, this objective will work perfectly.
  • CONSTANTCOUNTERS is an option that make Bomb Gems immediately respawn when destroyed. It works similar to its Doom Gems counterpart 'constantdoom'.

Preserver Objectives

  • OrangeGems and PurpleGems are unused Preserver objectives. When used with the Onboard option, the HUD correctly displays both color of gems.
  • All Preserver objectives, including the unused OrangeGems and PurpleGems, will represent the number of colored gems destroyed if the Onboard option is not used.
  • Coalgems is compatible with the Onboard option, unlike all other special gems.

quitonfail

quitonfail option will instantly end the game if the player breaks any of the mission criteria (e.g. do not use any Lightning Gems). In the following example challenge, the game ends when the player creates a minimum of x5 cascade.

While this option is technically used in Preserver Eclipse, it is redundant in that mission because the badgem option will always terminate the game when the specified gem is destroyed, even without the quitonfail option.

Unused Text

To do:
BejeweledTwist.exe has more unused text.

Exe's Internal Unused Text Fragments

Laser Gem might be the initial name for a Lightning Gem, with Amnesty Gem possibly being another scrapped gem idea. Also includes the number of Ice Gem matches as a configuration?

donedescription

All challenges (defined in properties/challenges.xml) have an unused property named 'donedescription'. These messages might have been intended to appear upon completing a mission. The '#' symbols are variables, and programming for it is partially left in the game (see the 'Variable replacement' section below).

Variable Replacement

The programming for handling the '#' symbols in messages partially exists in the game, and can be seen by copy-pasting the donedescription property to description property.The following code is an example of Chain Reaction 1:

The programming of it only exists for the following challenges. All other missions crash the game when you hover your mouse-cursor on challenges.

  • Chain Reaction
  • Preserver
  • Firestorm (except for 'detonate X Flame Gems in 1 move in 5 minutes' missions)
  • Survivor
  • Voltage (except for 'detonate X Lightning Gems in 1 move in 5 minutes' missions)

Challenge Description Fragments

There are several fragments of challenge descriptions in the exe file. It suggests that the game could have generated the challenge descriptions automatically.In the final game, the challenge descriptions are written directly to the properties/challenges.xml, and if the description property is missing the game will leave the description blank.

Night Mode Unlocked Message

There is an unused message regarding unlocking the 'Night Mode'. Night Mode is the internal name of Eclipse challenges, but none of them are speedrun mode. The final game does not display any special messages upon completing all challenges.

Old Statistics Screen Text

Unused text for the statistics screen exists in the game's executable file, which includes text for the scrapped special gems. The final game only records total points, best single move score, total gems destroyed, and so on.

Early Mode Names

There is an early list of mode names which does not match with the one in the Old Statistics Screen Text or the final game's roster.

There is also text for saving and editing the 'puzzles', which might have been used in the Creating Mode.

Bejeweled Twist Ds

Revisional Differences

The Steam version of Bejeweled Twist unlocks Blitz mode by default.

(Source: [Wario 16])

Debug commands

Pressing CTRL-ALT-D will play a sound (C:WINDOWSMediaWindows XP Menu Command.wav) to indicate debug key input is enabled, allowing options of typing unique keys for debugging displays or mechanisms, another use will disable it. As of this game, the PopCap Framework was internally upgraded with a few more commands.

Bejeweled Twist Mac

  • F1 - Shows a display in this format, UpdateCount: %d isn't shown despite it is present.
  • CTRL-F8 - Enables 3D acceleration, if disabled, otherwise adjusts Direct3D's API from 9-7.
WindowsBejeweled • Bejeweled 2 • Bejeweled Twist • Bejeweled Blitz • Bejeweled 3
Mac OS ClassicBejeweled
Mac OS XBejeweled • Bejeweled 3
iOSBejeweled Blitz
Adobe FlashBejeweled 2 • Bejeweled 3
HTML5Bejeweled
PopCap LoaderBejeweled 2
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